Salla Hakkola is a Helsinki based, multi-award winning harpist-composer and performance artist focusing in Game & Film music and experimental electric harpism.

She is best known for her soundtracks for the Angry Birds, Clash of Clans and Merge Mansion mobile games and for her pioneer work as harpist in pop / rock / jazz groups & experimental music & art circles.

For more info about harp & performance art related works visit

sallahakkola.com

Electric harp solo at the Apulanta gig, Jäähalli, Helsinki, 2017, start from 2’07 for more action

Testimonials

"I've had the privilege of working with Salla Hakkola on the music for Merge Mansion. It was inspiring to hear the stories and characters of Merge Mansion come alive in a beautifully evocative and unique soundtrack, which expands the Merge Mansion universe and creates a captivating undercurrent to the gameplay experience. A number of players have even said the music is one of the main features that keep them playing!

Salla's ability to understand the game on multiple levels is impressive. Her imaginative artistic vision, outstanding craftsmanship, people skills and experience in the industry make her a top-class composer with whom I would highly recommend working."

— Mika Tammenkoski, CEO of Metacore

"As the Art Lead of Clash of Clans, I've had the pleasure of working with Salla Hakkola to craft custom music for our environments. I've been consistently impressed with her ability to capture the essence of the game and scenery theme through her compositions.

Salla's music has added a whole new dimension to the experience of playing Clash of Clans and most importantly our players appreciate the music and often post to social media commenting on how much they love it. I would highly recommend Salla to anyone looking for an exceptional composer.”

— Kalvin Lyle, Art Lead of Clash of Clans, Supercell

”For Friends & Dragons, Salla created a world-class soundtrack that the team calls ”legendary” and players adore and keep commenting on. Her music not only fits perfectly but also adds a layer of depth and emotion to the whole game experience that wasn’t there before.

Salla took care of the whole process from music design to live recording with real instruments, and the result really stands out.

Any game developer would be lucky to have Salla working on their project. Highly recommended.”

— Timo Palonen, CEO of Playsome